![]() ![]() A soundtrack containing 14 brand new tracks composed by Adamm Khuevrr just for Falskaar, adding more than 40 minutes of new music!.New items including new books, recipes, weapons and armors (a mix of brand new, and retextured).26 quests, including a 9-quest long main story, and 17 side quests (along with some unmarked content)!.An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds.While we've seen cool new additions like airships and trains, the scope of this mod stands above the rest. ![]() Falskaar stands out from the crowd on two points: the amount of production value put into it, and the story of how it was created. I could have done this entire list on that game easily, so whittling things down to just one Skyrim mod was quite a task. ![]() Without a doubt, Skyrim has one of the most active and creative modding communities ever. This will be the criteria by which I judge my top five mods of 2013. ![]() Either way, a good mod should add something unexpected something that the developers themselves had not considered or couldn't make due to copyright restrictions. So what merits a good mod? I look at mods in really two main categories: cosmetic and gameplay. ![]()
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